Procedural modelling

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SideFX Houdini - Mystic Tower - Procedural Modelling part01

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05.07.2020

"Mystic Towers" is a personal environment work, you might recognize these towers from the Mahabat-Maqbara palace in India, a beautiful piece of architecture with multiple influences such as neo-gothic, indian, islamic... I Wanted to convey an older and taller vibe than the originals, like if these high towers where only visited by birds. The project files and full version tutorial of the procedural tower is available on my gumroad : 🤍 My main challenge here was to create the towers proceduraly in Houdini to have complete artistic control over placement of windows, doors, railings, etc.. Showing here the basics to setup the key shapes of the spiral area. Multiple videos coming on my youtube... but also some bonus content for my patreon supporters ! If you are interested to contribute and receive some extra tips checkout : 🤍 Social Medias : patreon.com/adrienlambertvfx gumroad.com/adrienlambert adrienlambert.artstation.com facebook.com/adrienlambertvfx/ vimeo.com/adrienlambert instagram.com/adrienlambertvfx/ #houdini #sidefx #vray #3d #cg

Intro to Procedural Modeling: Not Just Another Rock Generator | John Moncrief | GDC 2019

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05.04.2019

John provides an introduction to procedural modelling for games, that starts with a general understanding of what is proceduralism in Houdini, and then demonstrates how to harness it when making artistic decisions as you generate models. This session introduces you to the idea of using Houdini as a “Tool Building Tool” - with no previous Houdini experience required! More GDC Houdini talks: 🤍 John Moncrief is the Education Training Lead at SideFX. Previously, he was the Resident Dynamics Instructor and Dynamics Curriculum Manager at Pluralsight Creative. John has been teaching various visual effects software packages to creative industry professionals for more than 15 years. He lives for the rush of seeing his pupils experience "light bulb" moments. His latest passion is making sure that no software or tools can get in the way of an artist expressing their creative vision.

Blender3D - Creating a procedural Building with Blender 2.93 Geometry Nodes (TUTORIAL)

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08.07.2021

Hi guys, in this video, i am going to share with you, how to create a procedural Building in Blender using blender 3D 2.93 geometry node. Below is some of the related tutorial and project files. Hope you enjoy the video! Thanks! Project Files: 🤍 Project Files (Fields Workflow): 🤍 Felipe Del Rio Building generator with Blender Geometry Nodes 🤍 Suggested tutorial for learning Blender Geometry Nodes CG Cookie The Ultimate Intro To Geometry Nodes - Blender 2.93 Tutorial 🤍 Blender Guru Introduction to the new Geometry Nodes in Blender 🤍 –––––––––––––––––––––––––––––– Track: Static — Land of Fire [Audio Library Release] Music provided by Audio Library Plus Watch: 🤍 Free Download / Stream: 🤍 ––––––––––––––––––––––––––––––

Houdini Tutorial Procedural Modeling [escalator]

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15.11.2021

Houdini Tutorial Procedural Modeling Gumroad: 🤍 FREE Sample: 🤍 Artstation: 🤍 In this tutorial you will learn the procedural modeling in Houdini from fundamentals to advanced level. In the first part we will start to create the escalator elements and gradually we will move to more advanced procedural modeling techniques. In this part you will also study: How to create vertex mask in Houdini for UE4 materials. How to add rig and export animated steps. How to add collision, and assign UE4 materials. In the second part you will study more advanced techniques of procedural modeling, tools development (1_Group Select, 2_ProceduralBox With Cables) and procedural uv creation. We will also create procedural uv for trim textures. ........... What's Inside? 40 Video Chapters. 14 Hours of Lessons. Houdini 19 / 18.5 Project Files. Unreal Engine 4.26 Project Files. HDA Procedural Escalator. HDA Cable Generator. Tool Group Select. 0:00 Intro procedural modeling in Houdini. 0:20 Creating Vertex Mask in Houdini. 0:26 Create rig and export animated steps From Houdini to Unreal Engine 4. 0:31 Create procedural UV in Houdini and assign UE4 materials. 0:37 Create tools HDA for procedural modeling. 0:41 Tool NR1 Group Select (is intended to select edges at the intersection of two axes, the possibility to choose the amount of selected edges and everything procedurally, does not depend on the number of edges but by their position on the axis) 0:47 Editing parameter interface. 0:45 Tool NR2 Cable Generator HDA (the cables are generated inside a box) houdini modeling tutorial #HoudiniFX #UE4 #proceduralmodeling #HDA #procedural #cables #modeling #generator

Procedurally Modeling A Raspberry

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11.05.2020

Mo has recently started learning Blender. (Don't worry - we won't ditch Houdini. We just think Blender makes for a nice addition to our toolkit.) And while watching a certain popular donut tutorial, it became painfully obvious that sometimes procedural modeling is king. As is the case with raspberries. Once you analyze which parts make an individual raspberry, it's straightforward to model one procedurally in Houdini. Additionally the procedural nature of our berry allows us to generate a wide variety of different berries by simply adjusting our setup's parameters. Support us on Patreon: 🤍 More on: 🤍entagma.com Download Project File: 🤍

Procedural Modeling Fundamentals in Houdini

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22.09.2020

Modelling procedurally can save a ton of time especially if you need variations. It can allow a single person to create much larger scenes than using traditional techniques. It can be a bit difficult to learn and start out with which is why in this video we go over the fundamental concepts of procedural modelling. Leave a like and a favorite if you enjoyed. Subscribe if you want to. Please let me know what you thought of the video. Follow me- 🤍 🤍 🤍

Intro to Procedural Modelling in Houdini - Beginner Vase Generator

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29.03.2022

Join Patreon - 🤍 More good stuff - 🤍 Flower pack - 🤍 Procedural Modelling Explained - 🤍 In this beginner Houdini tutorial we will create procedural vase generator. Procedural modelling can save you tons of time and in this vide I will show you why :) Instagram - 🤍 Twitter - 🤍 Website - 🤍 Project Inquiries - nikita.meduha🤍gmail.com Music by Lakey Inspired - 'Days Like These'.

MCVersus Vista (Houdini-Clarisse-Terragen) - Procedural modeling

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15.03.2018

Break down from some Modern Combat Versus pre-rendered vista's. Modeling : Houdini Scene Layout and Rendering : Clarisse Many thanks to Kim Goossens and Alexandre Stroukoff for all the help provided !

Introduction to Procedural Modeling

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21.10.2021

Introduction to Procedural Modeling In this tutorial we briefly cover procedural modeling as we procedurally model an environment using the preset procedural texture that come with blender to create beautiful mountain scenes. This should act as a good foundation to procedural landscapes and environments from nature to cities that we will cover in future videos. Bay Street Billionaires Hip-Hop & Rap Funky Squadda B

Threedee procedural modeling software. This is how we do it

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24.09.2021

THREEDDEE workflow to generate scenes with few clicks

CGMA | Procedural Modeling for Production in Houdini

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06.05.2020

Learn more: 🤍 This course will be an in-depth look into procedural modeling in Houdini; throughout the course, students will gain a strong understanding of how proceduralism can be used to create powerful modeling workflows. We will explore a variety of concepts used to create procedural assets, with each lesson having a finished product demonstrating the principles of that week. We will learn how to organize your workflows and create artist-friendly interfaces for reusability. Together, we'll create several finished model assets with fully procedural controls. For admission inquiries and to find out more about our programs/courses, please schedule an appointment with an Advisor at : calendly.com/cgma-admissions-inquiries

Master procedural modelling

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04.07.2018

Paul Roberts shows you how to combine modular geometry with procedural modelling to create detailed architectural environments.

Intro To Procedural Modeling: Creating a Chair in Substance 3D Designer

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12.07.2021

In this tutorial we start our journey into Substance 3D Designer's new procedural modeling tools and the model graph. We build a chair while talking about concepts like "variables" and referencing information from other objects in the scene. We stack objects on top of one another and create useful parameters to control the size, height, and thickness of our chair. We also talk a little at the beginning about some important questions to ask such as "Why make something procedurally?". Hopefully this tutorial can answer some of the questions you've had about procedural modeling in Substance Designer. Enjoy! Download the completed graph to follow along or play with the nodes and parameters: 🤍 New Patreon Page: 🤍 Chapters 00:00 - Intro 01:01 - Procedural Questions 03:49 - Preview of Final Result 04:42 - Getting Started - New Graph 06:06 - The Seat 14:44 - The Legs 28:04 - The Back 38:17 - Exposing Graph Parameters 42:29 - Graph Overview and Export 43:32 - Outro - Website: 🤍 Twitter: 🤍 Instagram: 🤍 - Gear I Use Computer: 🤍 Monitor: 🤍 Camera: 🤍 Lens: 🤍 Mic: 🤍 Keyboard: 🤍 Software in this Video Adobe Substance 3D Designer aka Substance Designer #Substance3DDesigner #SubstanceDesigner

Procedural Modelling | Houdini Tutorial

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29.04.2021

Mark Spevick, our Head of 3D and resident Houdini guru explores procedural modelling and digital assets to see how these can be applied to making lots of geometry quickly for the games and VFX pipelines. Hit Subscribe for more! Follow us on Twitter! 🤍 Like us on Facebook! 🤍 #HoudiniTutorial #VFXTutoprial

Procedural Modelling || Building Generation In Houdini || SideFX Houdini

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13.04.2021

Building Generation Modelling In SideFX Houdini.

Procedural Modeling In Houdini: Quilling

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26.12.2019

We're on Patreon (Weehaaa!): 🤍 00:17 - Theory: Paper Spirals 02:04 - Finding & Preparing Images 02:30 - Building The Basic Setup 08:57 - Creating Spirals in VEX 14:32 - Adding Randomness Download Project File (.hipnc): dropbox.com/s/xu67c3xaoj7hp92/Quilling_02.zip?dl=1

TerraForge3D -- New Free Procedural Modelling Tool

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30.03.2022

TerraForge3D is an in development open source 3D modelling tool for procedurally creating terrain and 3d objects. With the most recent release it also added Linux support as well as a new PBR renderer. Links 🤍 - *Support* : 🤍 *GameDev News* : 🤍 *GameDev Tutorials* : 🤍 *Discord* : 🤍 *Twitter* : 🤍 -

Houdini modelling Tutorial 17.5 || Houdini procedural hard surface modelling Tutorial

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27.11.2019

Houdini modelling Tutorial 17.5 || Houdini procedural hard surface modelling Tutorial project file - 🤍 ( 1$) part 1 - 🤍 part 2 - 🤍 part 3 - 🤍 part 4 - 🤍 part 5 - 🤍 complete playlist - 🤍 Houdini medieval town modelling - 🤍 houdini modelling tutorial, houdini modelling tools, procedural modelling houdini, houdini character modelling, modeling in houdini, houdini character modeling, houdini procedural modelling, procedural modeling in houdini, procedural modeling houdini, houdini 3d modelling, houdini 3d modeling, houdini 3d software Houdini tutorial 3d modelling 2019|| 3d modelling houdini fx,houdini tutorial,houdini tutorial beginner,houdini tutorial in hindi,houdini tutorialbasics,houdinitutorialdestruction,houdini tutor

Blender3D 3.0 - Procedural Flower modeling in Blender 3D using Geometry Nodes Fields (PART1)

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04.12.2021

Hi guys, in this video, i am going to share with you, how to create a procedural Flower in Blender3D 3.0 using Geometry Node Fields Workflow. Hope you enjoy the video! Thanks! Part2: 🤍 Project Files: 🤍 0:00 Intro 0:38 Create the Petal 6:58 Create the Points 9:54 Index 12:09 Create the Sepal 14:00 Create the Receptacle 17:50 Create the Pollen 20:31 Create the Pedicel 22:24 Add Particles 24:19 Material & Lighting BGM: –––––––––––––––––––––––––––––– Sleepy Day by Another Kid 🤍 Creative Commons — Attribution 3.0 Unported — CC BY 3.0 Free Download / Stream: 🤍 Music promoted by Audio Library 🤍 ––––––––––––––––––––––––––––––

Houdini 18 || Procedural Modelling || Procedural Windmill || SideFX Houdini

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18.04.2021

Images 🤍 Procedural Windmill Model using Houdini. Patreon ▶ 🤍 #UE4Tuts #sidefx_Houdini #Procedural_Modeling

Houdini Tutorial - Procedural Modeling with VEX - [TRAILER]

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29.07.2019

Full Content URL: 🤍 Full Content Description: In this online course, the viewer will learn how to create a fully procedural wooden bridge inside Houdini. This asset will be wrapped in a tool that will allow the user to create endless variations. After viewing this course, the viewer will have a solid understanding of digital asset creation, vector math applied to procedural modeling and will learn lots of cool tips about modeling in houdini. This course has been designed for houdini intermediate users that want to go deeper into procedural modeling and digital asset creation. Procedural modeling is widely applied in films and games. It reduces modeling time, automates processes and simplifies pipelines. Author: Javier Toledo Viscasillas Author Page: 🤍 Prerequisites: Basic Knowledge of Houdini, previous knowledge of VEX is a plus.

CGMA | Procedural Modeling for Production in Houdini | Course Overview

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28.09.2020

Learn more: 🤍 This course will be an in-depth look into procedural modeling in Houdini; throughout the course, students will gain a strong understanding of how proceduralism can be used to create powerful modeling workflows. We will explore a variety of concepts used to create procedural assets, with each lesson having a finished product demonstrating the principles of that week. We will learn how to organize your workflows and create artist-friendly interfaces for reusability. Together, we'll create several finished model assets with fully procedural controls. For admission inquiries and to find out more about our programs/courses, please schedule an appointment with an Advisor at : calendly.com/cgma-admissions-inquiries

Modo 11.2 | Procedural Modelling

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07.11.2017

Keeping Modo at the leading edge as one of best-in-class modeling solutions on the market, the procedural modeling tools in Modo 11.2 continue to expand and provide greater flexibility. Try Modo 11.2: 🤍

Inverse Procedural Modeling of Trees

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12.06.2017

Procedural tree models have been popular in computer graphics for their ability to generate a variety of output trees from a set of input parameters and to simulate plant interaction with the environment for a realistic placement of trees in virtual scenes. However, defining such models and their parameters is a difficult task. We propose an inverse modeling approach for stochastic trees that takes polygonal tree models as input and estimates the parameters of a procedural model so that it produces trees similar to the input. Our framework is based on a novel parametric model for tree generation and uses Monte Carlo Markov Chains to find the optimal set of parameters. We demonstrate our approach on a variety of input models obtained from different sources, such as interactive modeling systems, reconstructed scans of real trees, and developmental models. Computer Graphics Forum, 2014 Ondrej Stava Sören Pirk Julian Kratt Baoquan Chen Radomír Měch Oliver Deussen Bedrich Benes

Procedural Modeling of a Building from a Single Image (Eurographics 2018)

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26.01.2018

ADDITIONAL INFO: 🤍 ABSTRACT: Creating a virtual city is demanded for computer games, movies, and urban planning, but it takes a lot of time to create numerous 3D building models. Procedural modeling has become popular in recent years to overcome this issue, but creating a grammar to get a desired output is difficult and time consuming even for expert users. In this paper, we present an interactive tool that allows users to automatically generate such a grammar from a single image of a building. The user selects a photograph and highlights the silhouette of the target building as input to our method. Our pipeline automatically generates the building components, from large-scale building mass to fine-scale windows and doors geometry. Each stage of our pipeline combines convolutional neural networks (CNNs) and optimization to select and parameterize procedural grammars that reproduce the building elements of the picture. In the first stage, our method jointly estimates camera parameters and building mass shape. Once known, the building mass enables the rectification of the facades, which are given as input to the second stage that recovers the facade layout. This layout allows us to extract individual windows and doors that are subsequently fed to the last stage of the pipeline that selects procedural grammars for windows and doors. Finally, the grammars are combined to generate a complete procedural building as output. We devise a common methodology to make each stage of this pipeline tractable. This methodology consists in simplifying the input image to match the visual appearance of synthetic training data, and in using optimization to refine the parameters estimated by CNNs. We used our method to generate a variety of procedural models of buildings from existing photographs. AUTHORS: Gen Nishida, Adrien Bousseau, Daniel G. Aliaga.

MODO | Procedural Shapes and Selection

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08.10.2019

Using Selection Ops to make cool models Source files: 🤍

INTRO TO PROCEDURAL MODELLING

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13.01.2017

In this video we go back to the very basics using generic shapes in our 3d application to model a complex looking mechanical tentacle.Using this technique we can create detailed models without really breaking a sweat. Further detailing can help make the model shine and look like something that took hours and not minutes

Maya Structures | Procedural Building Generator tool for Autodesk Maya

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23.09.2018

Developed by IMFX, Maya Structures | Procedural Building Generator tool for Autodesk Maya IM-FX youtube: 🤍 Available on Gumroad: 🤍 It works with any mesh (even Redshift proxies as I have only tested those), is very fast and is packed with cool features Works in Maya 2013 and Higher version More plugin please visit: 🤍 And even more on : 🤍 🤍 🤍

Houdini - Procedural Robots

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29.03.2020

Video I did for Quarantin 3D fest hosted by PZZZA Studio at twitch, you can check this talk and other awesome ones here: twitch.tv/quarantin3d Will post the hip file this week, I'm cleaning the setup. For some more bots and stuff: instagram.com/caskalll/

Houdini - Procedural Modeling Tips! - Curve Banking

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24.05.2021

In this video we are going to look at how to produce the proper rotations to bank our curves and create things like race tracks for games! Find more tutorials and courses like this on Patreon: 🤍

KNOW YOUR NODES Basis Node for Procedural Modeling

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24.06.2021

In this video I'll show you some of the really interesting new features the Substance3D team added to Substance Designer: Procedural Modeling. I'll show you around the Modeling Graph and help you have a solid grasp on where to get started. I hope you find it useful! ► TIMESTAMPS 00:00 Intro 00:35 Getting Started with the Basis Node 02:23 Basis Node for Transformations 03:33 Basis Node as a Pivot 09:12 Basis Node as a Deformer 11:20 Basis Node as a Deformer Space 11:50 Outro #SubstanceDesigner #Basis #Modeling #Procedural #KnowYourNodes #Tutorial = Don't forget to follow to get a hold of the updates and projects I'm working on, and if you feel generous support so I can continue developing and improving my CGI tools and create content ► Support on Patreon: 🤍 ► Discord Server: 🤍 ► Twitter - 🤍 / 🤍 ► Gumroad - 🤍 ► Artstation - 🤍 ► Blender Market -🤍

Houdini - Procedural Modeling Tips! - Curve Directions

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17.05.2021

In this video we are going to look at how to produce the proper vector directions for a given curve. You will find that you will need this quite often when making tools for Houdini and the Houdini Engine. At the end of the video we take a practical look at how the curve directions are used in a real world scenario. Find more tutorials and courses like this on Patreon: 🤍

Intro to Houdini 18 | Part 2 | Procedural Modeling

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28.11.2019

In this lesson, you will work with Houdini's modeling tools. You will learn how to work interactively in the viewport and also how to use the node view to generate geometry procedurally.

Fully Procedural Waffle Modeling in Cinema 4D! | Part 1

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15.03.2021

The first 1000 people to use the link will get a free trial of Skillshare Premium Membership: 🤍 Get this project file on Gumroad or support us on Patreon to gain access to hundreds of project files! × 🤍 × 🤍 (TBD) In this MAXON Cinema 4D motion graphic tutorial we are going to be taking a look at how to make a fully procedural waffle in Cinema 4D. We will be using the Cinema 4D Bevel modifier, deformer modifier, and more! 🤍 × Project Files - 🤍 × Twitter - 🤍 × Instagram - 🤍 × Facebook - 🤍 × Discord - 🤍 - 🎵 Music: 🤍 Our Gear: 🤍 × Keyboard - Logitech G513 - 🤍 × Mouse - Logitech G402 - 🤍 × Microphone - Rode NT-USB - 🤍 × Headphones - Audio-Technica ATH-M50x - 🤍 × CPU - Intel i7 8700k 🤍 4.88GHz - 🤍 × CPU Cooler - Corsair H100i v2 - 🤍 × Motherboard - ASUS TUF Z370-PRO - 🤍 × GPU - NVIDIA RTX 3090 FE × RAM - 64GB G.Skill 3200 DDR4 × Storage - 3 x 1TB Samsung SSD × Sound Card - ASUS Xonar DGX HD - Contributors: Mike Ridolfi × 🤍MikeInHD Eli Prenten × 🤍Twistereli Music Channel: 🤍 Motion v2 Tool: 🤍 Adobe After Effects 17.0 (AE 2020) is a digital visual effects, motion graphics, and compositing application developed by Adobe Systems and used in the post-production process of filmmaking and television production. Among other things, After Effects can be used for keying, tracking, compositing, and animation. It also functions as a very basic non-linear editor, audio editor, and media transcoder. CINEMA 4D R21 is a 3D modeling, animation, motion graphic and rendering application developed by MAXON Computer GmbH in Germany. It is capable of procedural and polygonal/subd modeling, animating, lighting, texturing, rendering, and common features found in 3D modeling applications. #AfterEffects #Tutorial

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